0.55: Bryan McPhail added Ninja Baseball Batman (US) (Irem 1993) and clone Yakyuu Kakutou League-Man (Japan). 21st September 2001: Bryan McPhail added 3rd and 4th player controls to Ninja Baseball Batman. Added dipswitches 'Lives', 'Any Button to Start' and 'Demo Sounds'. 0.56: Added player and coin slots 3 and 4. 0.99u7: Pierpaolo Prazzoli added missing opcode 0 in leagueman_decryption_table, used in Ninja Baseball Batman (machine\irem_cpu.c). 0.105u4: Twisty added 'Difficulty' dipswitch. 0.128u6: Couriersud fixed raster effects in Ninja Baseball Batman by altering the V33 prefetch timing (just a guess as no documentation has been found). 8th June 2009: Guru - Ninja Baseball Batman (1993 Irem) arrived. 0.142u3: Changed description to 'Ninja Baseball Bat Man (US)'. 0.143u7: Mamesick fixed sounds freezes or halts after a time in Ninja Baseball Bat Man. Sound seems to be changed to samples and it's a shorter music cut just repeated over and over. Overall attack speed might be slightly faster? Button C added, it changes the player's size and attack style if you tap it, sometimes if you hold it it does a weird combo attack where you change around sizes while fighting. 28th January 2012: Smitdogg - We got a booty of Ninja Baseball Bat Man called Ninja Baseball Bat Man II. 0.146u4: Arzeno Fabrice added Ninja Baseball Bat Man (World). 0.146u5: Smitdogg, The Dumping Union and David Haywood added clone Ninja Baseball Bat Man II (bootleg/hack). 0.147u1: hap changed description of clone '(bootleg/hack)' to 'Ninja Baseball Bat Man II (bootleg)'. 0.148u5: Smitdogg replaced bad gfx dumps in clone Ninja Baseball Bat Man II (bootleg). Clone nbbatman2bl: AddressSanitizer: heap-buffer-overflow with -aviwrite. nbbatman, bbatmanu: Effects in Ninja Baseball Batman flicker and display incorrectly. MAMEInfo.dat entries: nbbatman and m92.cpp Path = C:\MAME\ALLexes\inp\MARP\nbbatman.zipĠ.106-0.146u3: nbbatman - "Ninja Baseball Bat Man (US)"Ġ.146u4-0.169: nbbatmanu - "Ninja Baseball Bat Man (US)" Listing archive: C:\MAME\ALLexes\inp\MARP\nbbatman.zip Processing archive: C:\MAME\ALLexes\inp\MARP\nbbatman.zip Descend from above then do their arcade victory poses.#2.The following tests and reports are neither exhaustive nor definitive,Īnd should not be assumed as such in order to verify authenticity of a submission.ħ-Zip 9.20 Copyright (c) 1999-2010 Igor Pavlov 20% or 20 HP is the type of damage you'd get.TAUNTSUPAll: Their victory poses from the arcade.SIDEJose: Performs a handstand.Ryno: Juggles his twin bats.Roger: Pounds his chest like a gorilla.Straw: Puts his bat to his shoulder.DOWNJose: Flames appear in his eyes as he poses aggressively.Ryno: Raises his bats, sparks appear on the bats.Roger: Rubs his belly like he's hungry.Straw: Rubs his hand on his bat.VICTORY THEME: NBBM Stage Clear themeVICTORY POSES:Their victory poses and No Content clapping animation feature all 4 batmen.#1. Similar attack to Ice Climbers' Down Special.FINAL SMASHESJose: MeteorsRyno: Lightning StormRoger: VolcanoesStraw: Watery SerpentThese are the same attacks that NBBM use in the arcade when you press left, right, and attack while in midair.Just like the arcade version, it hurts the user too. The Damage% and HP will always remain the same no matter what though.Jose is the balanced type, Ryno is the speedy yet weaker type, Roger is the strong yet slower type, and Straw is the long ranged but even slower than Roger type.Only the standard special and Final Smash are different depending on which batman you're playing as.JOSE'S STANDARDSwings a bat to hit a rock forwards.RYNO'S STANDARDBring down a lightning bolt just like Pikachu would except the lightning would never hit Ryno.ROGER'S STANDARDBlows out a small fireball from his mouth.STRAW'S STANDARDBreathes an icy breath.
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